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AI Insights · Timothy · July 2025

Interactive Story Games in Brazil: Q2 2025 Performance

Explore the performance trends of the top interactive story games in Brazil during Q2 2025, including downloads, revenue, and active users.

Interactive Story Games in Brazil: Q2 2025 Performance

In the second quarter of 2025, interactive story games on a unified platform in Brazil showed varied performance metrics according to Sensor Tower data.

Love and Deepspace experienced a notable fluctuation in weekly revenue, peaking at approximately $20.6K in mid-June and ending the quarter at $24.7K. Downloads saw a consistent rise, culminating in 10.3K by the end of June. Active users increased from 25.8K to 34.2K over the quarter.

Chapters: Interactive Stories witnessed a steady revenue with a slight peak at $6.8K in late June. Downloads surged mid-quarter, reaching 26.7K in late May, while active users grew significantly from 11.7K to 19.4K by the end of the quarter.

My Candy Love - Otome game showed a significant increase in revenue, peaking at $5.8K in late May. Downloads were highest in mid-June at 6.1K. Active users also grew from 69.3K to 85.2K during the quarter.

Influencer Story: Rise to Fame maintained stable revenue, peaking at $2.9K in early May. Downloads showed minor fluctuations, with the highest at 20.4K in late April. Active users increased steadily, reaching 46.3K by the quarter's end.

Whispers - Interactive Stories had a relatively stable performance, with revenue peaking at $2.8K at the end of June. Downloads gradually decreased but ended with 3.9K. Active users saw a slight increase from 15.0K to 12.5K.

These insights reflect the dynamic nature of the interactive story games market in Brazil. For further details, more comprehensive data is available through Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025